Demofox.org - My personal projects
My blog, mostly articles about technical/software development subjects
I have a real time ray tracing game engine that I've been working on that I've used to release a game on google Native Client with. The engine is all software rendered (CPUs only), it's multithreaded, and takes advantage of some high speed raytracing techniques I came up with to help achieve real time rendering without GPU acceleration. Click the link below to check it out (requires google chrome browser version 16 or higher).
Play MoriRT Snake
HTML5 Bezier Curves & Other Splines
2d Quadratic Rational
2d Cubic Rational
2d Trigonometric Rational
1d Quadratic Rational
1d Cubic Rational
1d Trigonometric Rational
1d Lagrange Interpolation
2d Lagrange Interpolation
1d Cubic Hermite Interpolation
2d Cubic Hermite Interpolation
HTML5 Bias and Gain
A versatile music and sound effect generation / manipulation tool.
Music I've created and/or played - using real instruments, professional software, and software I wrote.
I'm a self taught game programmer who started his professional career in 2001, but was a hobbyist since the early 90s (remember mode 13h?). My programming specialties / interests include real time raytracing, skeletal animation programming, game and web service integration, audio generation and being an all around generalist. I've worked at small companies and startups, as well as large companies such as Midway, Warner Brothers and I presently am working at Blizzard on Starcraft II and Heroes of the storm.
My other interests include hiking, making music, and martial arts (:
Here is my Resume