Demofox.org - My personal projects
My blog, mostly articles about technical/software development subjects
I have a real time ray tracing game engine that I've been working on that I've used to release a game on google Native Client with. The engine is all software rendered (CPUs only), it's multithreaded, and takes advantage of some high speed raytracing techniques I came up with to help achieve real time rendering without GPU acceleration. Click the link below to check it out (requires google chrome browser version 16 or higher).
Play MoriRT Snake
HTML5 Quadratic Bezier Curve
HTML5 Cubic Bezier Curve
HTML5 Bias and Gain
A versatile music and sound effect generation / manipulation tool.
Music I've created and/or played - using real instruments, professional software, and software I wrote.
I'm a self taught game programmer in the Seattle area with a little over 10 years professional experience. My programming specialties / interests include skeletal animation programming, game and web service integration, audio generation and being an all around generalist. I've worked at small companies and startups, as well as large companies such as Midway and Warner Brothers.
My other interests include hiking, making music, and martial arts (:
Here is my Resume